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Additive (boosting) EQ for GLM?

distill, modified 4 Years ago.

Additive (boosting) EQ for GLM?

Youngling Posts: 2 Join Date: 8/28/16 Recent Posts

GLM 3.0 (newest version in 2019-07-24) has 20 EQ filters available. #1–2 are highpass without Q, #3 is highpass with boosting (max +3dB) or substractive without Q, #4 is lowpass without Q (#3 and #4 are used also by the Sound Character Profiler), #5–20 are parametric with Q but only subtractive, boosting is not possible. But in order to fix the EQ to my liking (the graph helps but mostly by ear, manually), like I would do in a DAW software, I would need the possibility to do the #5–20 with boosting allowed when necessary. (In case there is danger for clipping, it could automatically compensate by reducing total volume.)

Why is there no possiblity for boosting (except for #3 which doesn't solve the problem)? Is there any chance boosting would be supported in the next version? That would really help a lot! It's not possible to fix my EQ with subtractions only, I tried.

Thanks a lot!

tiagoabrahao, modified 2 Years ago.

RE: Additive (boosting) EQ for GLM?

Youngling Posts: 14 Join Date: 5/15/19 Recent Posts

I noticed you can boost #17 #18 #19 #20 but it wont record...  you CONFIRM SETTINGS but it loses the settings.  

Would like to know WHY also.

lukester, modified 2 Years ago.

RE: Additive (boosting) EQ for GLM?

Jedi Master Posts: 296 Join Date: 4/22/10 Recent Posts

Yes, this is normal, Genelec don't want to risk loosing the headroom.

Another reason is, that you cannot fill a null in your room, no matter how much energy you put it.

It's somewhat conservative, but they're not wrong.